Medium Construct, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 75 (10d8 + 30)
Speed 30 ft., Climb 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +11
Skills Perception +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Incapacitated, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Takes double damage from fire as if you rolled a crit. 

Actions

Multiattack. Cheese Golems can strike with both arms once a turn. 

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 2d8 + 4 bludgeoning damage.

Bonus Actions

Slippery Cheese Spray.  The Golem sprays out a goo of cheese. DC 13 Dex save. Or subjects within a 15ft cone fall from slipperiness. Costing the action of the turn but not movement. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A ancient summon founded and created first by a man named Midas. Now find's it's way to your Grimoire! Ten foot tall give or take and entirely made out of cheese. Usually only conjured by mad mages. And extremely talented ones. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: constructaberration

Habitat: Any

Gouldhost

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