Medium Undead, Neutral Evil
Armor Class 13 Leather
Hit Points 88 (16d8 + 16)
Speed 0 ft., Fly 30 ft. (Hover)
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
21 (+5)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws STR +3, CON +5, WIS +6
Skills Arcana +9, Perception +6
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal Can understand, along with all other languages the corpse knew in life, but can not speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Aura of Undeath. Any undead creature within 10 feet of the arcane horror at the start of its turn regains 5 hit points. 

Keen Hearing and Sight. The arcane horror has advantage on Wisdom (Perception) checks that rely on hearing and sight. 

Magic Resistance. The arcane horror has advantage on saving throws against spells and other magical affects. 

Spellcasting. The arcane horror is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcane horror has the following wizard spells prepared:

Cantrips (at will): mage hand, chill touch, fire bolt, shocking grasp

1st level (4 slots): burning hands, false life, grease, mage armor

2nd level (3 slots): misty step, shatter

3rd level (3 slots): fear, lightning bolt, vampiric touch, fireball

4th level (3 slots): blight, black tentacles, banishment

 

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

MarcelStormwind

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