Aura of Undeath. Any undead creature within 10 feet of the arcane horror at the start of its turn regains 5 hit points.
Keen Hearing and Sight. The arcane horror has advantage on Wisdom (Perception) checks that rely on hearing and sight.
Magic Resistance. The arcane horror has advantage on saving throws against spells and other magical affects.
Spellcasting. The arcane horror is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcane horror has the following wizard spells prepared:
Cantrips (at will): mage hand, chill touch, fire bolt, shocking grasp
1st level (4 slots): burning hands, false life, grease, mage armor
2nd level (3 slots): misty step, shatter
3rd level (3 slots): fear, lightning bolt, vampiric touch, fireball
4th level (3 slots): blight, black tentacles, banishment
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
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