Medium or Small Humanoid, Any Evil Alignment
AC 16    Initiative +10 (20)
HP 297 (28d10 + 30)
Speed 30 ft.
Mod Save
STR 18 +4 +10
DEX 19 +4 +10
CON 22 +6 +12
Mod Save
INT 10 +0 +6
WIS 6 −2 −2
CHA 10 +0 +0
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Bludgeoning
Immunities Frightened
Senses Passive Perception 16
Languages Common
CR 20 (XP 25,000; PB +6)
Traits

Evasion. If the angry guy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the angry guy instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Actions

Multiattack. The angry guy makes three attacks, using Gun or Big gun in any combination.

Gun. Ranged Attack Roll: +7, reach 60 ft. Hit: 40 (10d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the angry guy’s next turn.

Big gun. Ranged Attack Roll: +9, range 80/320 ft. Hit: 8 (17d8 + 4) Piercing damage plus 96 (16d6) Bludgeoning damage.

Bonus Actions

Leaving Action. The angry guy takes the Dash, Disengage, or Hide action.

Habitat: Any

bobBOB_Theguy

Comments

Posts Quoted:
Reply
Clear All Quotes