AC
17
(Render Armour)
Initiative
+3 (13)
HP
70
(8d8 + 4)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 17 | +3 | +6 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +5 |
| CHA | 11 | +0 | +0 |
Skills
Perception +6, Stealth +5, Survival +3
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
Understands Elvish and Sylvan but can’t speak them
CR
5 (XP 1,800; PB +3)
Traits
Keen Hearing and Smell. The blink dog has advantage on Wisdom (perception) checks that rely on hearing or smell.
Actions
Multiattack. The blink dog makes two bite attacks.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 5 (1d6 + 3) Piercing damage.
Administer: If Bolt has any health potions on his person he can use an action to break one of his healing sacks to heal himself or another creature within 5ft of him, the healing is equal to the rarity of the health potion.
Bonus Actions
Teleport (Recharge 4–6). The dog teleports up to 40 feet to an unoccupied space it can see.
Second Wind: Bolt regains hit points equal to 1d10+8. Once it uses this feature, it must finish a short or long rest before it can use it again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/12/2026 3:45:57 PM
|
11
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0
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Coming Soon
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7/1/2026 2:58:30 AM
|
14
|
0
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Coming Soon
|
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