Amphibious: The dragon can breathe air and water.
Great wyrm's scales: All incoming damage is reduced by 2
Magic resistance: You have advantage on all saves against spells
Turn resistance: You have advantage on saves against being controlled by control undead and being turned by turn undead
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The dragon makes 2 Slam attacks. One of these attack can be replaced with an lightning breath attack.
Slam: Slam the ground, possibly knocking nearby targets Prone. Target a creature within 10 feet of you and slam on them with your claws. Make an attack roll against this creature with a hit bonus of 9. On a hit deal 18 (6d6) bludgeoning damage and knock them prone
Lightning Breath (Recharge 5–6): Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 82 (12d6) Lightning damage. Success: Half damage.
Legendary Action Uses: 4. Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Ground Slam (Uses 1 legendary action): Every creature within 10 feet of you must make a dexterity saving throw (DC 15) or be knocked back 10 feet and take 9 (3d6) bludgeoning damage.
Roar of the storm (Uses 2 legendary actions): Every person in a 30 feet cone must make an wisdom and dexterity saving throw (DC both 17). On a failed dex save the target takes 9 (3d6) Lightning damage and full damage on a succesfull one. On a failed wisdom save they are frightend until the start of their next turn and nothing happens on a succesfull save. This legendary action can only be used once per turn
When this creature reaches 0 hitpoints a bolt of lightning will strike it from the top of the cave and rejuvenate it. It regains all it's hitpoints and uses the following mythic action
Gather Power: Ansur uses his next turn to charge energy in his body. On his next turn Ansur wil use Stormheart Supernova
Stormheart Supernova: You unleash all the charged energy in a storm of lightning and thunder. Every creature within 130 feet takes 60 (15d8) Lightning damage on a failed dex save (DC 17). On a succesfull save they take half damage.
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