| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Pack Member. The wererat has Advantage on an attack roll against a creature if at least one of the wererat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Additionally, the wererat must obey the orders of the pack alpha. The first time each day a wererat disobeys the alpha, it takes 5d10 psychic damage. Any werebeast can challenge the pack alpha to a fight to the death. If successful, the challenger become the new pack alpha.
Regeneration. The wererat regains 12 Hit Points at the start of each of its turns. If the wererat takes damage from a silvered weapon, this trait doesn’t function on the wererat’s next turn. The wererat dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Blessing of Mother Night. The wererat is immune to nonmagical bludgeoning, slashing, and piercing damage (this does not include fall damage or damage dealt by another werebeast or a silvered weapon). The wererat is resistant to magical bludgeoning, slashing, and piercing damage dealt
Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Barovian werebeast (see chart below) under the DM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Barovian Werebeast Table
1- Barovian Wererat
2- Barovian Werebadger
3- Barovian Wereboar
4- Barovian Werewolf
5- Barovian Werepanther
6- Barovian Werebear
7- Barovian Polar Werebear
8- Barovian Weremammoth
9- Barovian Weredragon
10- Barovian Werepyr
Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Previous Versions
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7/1/2026 5:43:31 PM
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