Blightsteel Body. The colossus cannot be critically hit and is unaffected by any damage that is less than 15.
Infect. Whenever the colossus deals necrotic damage to a creature, the colossus gains temporary hit points equal to half the amount of necrotic damage dealt, and the creature must succeed on a DC 24 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until a long rest. The creature dies if this effect reduces its hit point maximum to 0.
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Magic Weapons. The colossus' weapon attacks are magical.
Multiattack. The colossus makes one axe attack and two claw attacks.
Axe. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) slashing damage plus 21 (2d20) necrotic damage.
Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) slashing damage plus 11 (1d20) necrotic damage.
Description
Once a darksteel golem, now corrupted by Phyrexian influence into an unstoppable killing machine.
Art by Wayne Reynolds
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