Medium Fiend, Neutral Evil
Armor Class 12
Hit Points 64 (10d8 + 24)
Speed 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5, CON +5
Damage Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 14
Languages Understands Abyssal and Infernal but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aura of Death. The bird child can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to each creature of is choice that ends its turn within 30 feet of the bird child. 

Actions

Multiattack. The bird child makes two attacks

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 3) slashing damage. 

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 3) piercing damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Darastrix_the_kobold

Comments

Posts Quoted:
Reply
Clear All Quotes