Aura of Death. The bird child can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to each creature of is choice that ends its turn within 30 feet of the bird child.
Multiattack. The bird child makes two attacks
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 3) slashing damage.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 3) piercing damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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