Tiny Dragon, Neutral Good
Armor Class 13 (natural armor)
Hit Points 5 (2d4 + 2)
Speed 15 ft., Fly 60 ft.
STR
4 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Understands Common, Draconic and any languages spoken by its master, but cannot speak.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Senses. Aster has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Warden's Instinct. While within 30 feet of an active Teleportation Circle, planar portal, or Arcturus magical ward, Aster becomes restless. It instinctively knows something ancient is nearby but gains no additional information.

Arcane Companion. Whenever Cassian casts a ritual spell, Aster instinctively assists. Cassian gains advantage on one Arcana check made as part of that ritual.

Silent Wings. Aster has advantage on Dexterity (Stealth) checks made while flying.

Memory of the Manor. If Aster enters an Arcturus Watchhouse, the DM may choose to have him react to places, objects or hidden passages that seem strangely familiar.

 

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