Large Monstrosity, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 85 (10d10 + 42)
Speed 40 ft., Climb 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +5, Stealth +6
Damage Vulnerabilities Fire
Damage Immunities Acid, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Elvish, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker. The drider ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Legendary Actions

Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Once each turn, Antylene Baenund can summon a spider swamp at 30ft from distance of her

Once each 3 turns Antylene Baenund can cast acid splash making 1d10 of damage if successfull

Lair and Lair Actions

Antylene Baenund has a lair of square form, each side is 50 ft long


In the center of the lair there is a spider glowing picture on the floor, where spider swaps are summoned one each 2 turns when Antylene Baenund have 30% or less of Hit points

There is a throne in the center back of the room covered on spider web

Monster Tags: NPCMisc Creature

Habitat: ForestSwampUnderdark

Roleus