Medium Celestial, Chaotic Neutral
AC 25    Initiative +12 (22)
HP 9000 (20d10 + 40)
Speed 10 ft., Swim 40 ft., Fly 190 ft.
Mod Save
STR 30 +10 +19
DEX 30 +10 +19
CON 30 +10 +19
Mod Save
INT 30 +10 +19
WIS 30 +10 +19
CHA 30 +10 +19
Skills History +12, Perception +10
Vulnerabilities Necrotic
Resistances All
Senses Darkvision 120 ft.; Passive Perception 60
Languages Deep Speech, Telepathy 120 ft.
CR 30 (XP 155,000, or 7,200 in lair; PB +9)
Traits

Aura of Liberation (30 ft.)
Allies in the aura cannot be restrained, grappled, or magically slowed. They can use 5 ft. of movement to escape nonmagical restraints.

Unbound Existence
Caelphyr automatically succeeds on checks and saves against effects that would limit movement or control his will. Magic such as hold monster, forcecage, or imprisonment fails against him.

Freedom Incarnate (Mythic Trait)
When reduced to 0 hit points, Caelphyr does not die. Instead, he shatters into radiant wind and reforms with 300 hit points. All creatures of his choice regain 50 hit points and are freed from all conditions. (Mythic encounter begins.)

Actions

Multiattack
Caelphyr makes three Galeblade Strikes or two strikes and one Liberation Pulse.

Galeblade Strike
Melee Weapon Attack: +19 to hit, reach 10 ft., one target
Hit: (6d12 + 10) slashing + 18 (4d8) radiant damage
If the target is restrained or grappled, it takes an extra 22 (5d8) force damage.

Liberation Pulse (Recharge 5–6)
Caelphyr releases a burst of divine wind in a 60-foot radius:

 

 

  • Enemies take 54 (12d8) radiant damage (Dex save DC 27 for half)

 

 

  • Allies heal 40 hit points and end all conditions affecting them

 

 

  • All magical barriers, walls, and restraints in the area are dispelled (as dispel magic at 9th level)

 

 

Chainsbreaker Decree (3/Day)
Caelphyr targets up to 5 creatures he can see:

 

 

  • Allies gain advantage on all rolls and immunity to control effects for 1 minute

 

 

  • Enemies must succeed on a DC 27 Wisdom save or become stunned until the end of their next turn and have their speed reduced to 0 for 1 minute

 

 

Winds of Unbound Reality (1/Day)
Caelphyr tears open the fabric of reality:

 

 

  • Teleports all willing creatures anywhere on the same plane

 

 

  • Unwilling creatures must make a DC 27 Charisma save or be banished for 1 minute

 

 

  • Terrain becomes difficult for enemies but normal for allies

 

 

Bonus Actions

Step of Infinite Paths
Caelphyr teleports up to 120 feet to an unoccupied space he can see.

Inspire Rebellion
One ally can immediately take an action and move up to their speed without provoking opportunity attacks.

Reactions

Break the Chains
When a creature within 60 ft. is restrained, paralyzed, or stunned, Caelphyr ends the effect and grants that creature 20 temporary hit points.

Legendary Actions

Swift Motion – Move up to his speed without provoking opportunity attacks
Radiant Slash – Make one Galeblade Strike
Shatter Control (Costs 2 Actions) – End one spell or condition affecting a creature within 60 ft.
Unbound Surge (Costs 3 Actions) – Force all enemies within 30 ft. to make a DC 27 Strength save or be pushed 30 ft. and knocked prone

Storm of Freedom
Winds lash out in a 40-foot radius: enemies take 36 (8d8) thunder damage and are knocked prone; allies gain flying speed equal to their walking speed.

Absolute Liberation (Costs 2 Actions)
All allies become immune to damage until the start of Caelphyr’s next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2026 5:01:49 AM
4
1
--
Coming Soon
5/5/2026 8:04:09 PM
9
1
--
Coming Soon
7/3/2026 8:49:11 PM
10
1
--
Coming Soon
hezekiahpatterson98

Comments

Posts Quoted:
Reply
Clear All Quotes