Armor Class
10
Hit Points
37
(5d8 + 15)
Speed
20 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
6
(-2)
CHA
7
(-2)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 8
Languages
Understands the languages it knew in life, but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.
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