Medium Humanoid (Half-Elf), Neutral Good
AC 14 Studded Leather    Initiative +3 (13)
HP 18 (2d8)
Speed 20 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +5
CON 16 +3 +3
Mod Save
INT 12 +1 +3
WIS 10 +0 +0
CHA 15 +2 +2
Gear Studded leather, rapier, 3 daggers, the Silver Compass (see below), merchant’s scale, captain’s log, fine clothes, pouch with 120 gp in mixed coin and small trade goods.
Senses Darkvision 60ft; Passive Perception 16
Languages Common, Dwarvish Speak only, Elvish
CR 1 (XP 200; PB +2)
Traits

 

Fey Ancestry. Advantage on saving throws against being charmed; immune to magical sleep.

Sneak Attack (1/turn). Deals an extra 1d6 damage when he hits with a finesse or ranged weapon and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn’t incapacitated.

 

 

 

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Bonus Actions

Cunning Action. Bonus action: Dash, Disengage, or Hide.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Charismatic, quick-witted, and loves a good haggle. Tells tall tales but is fiercely loyal to his crew. He believes “a fair price builds empires” but will absolutely scam a pompous noble without losing sleep.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Acayib

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