Ambush: The Canopy Jaguar makes one Bite or Claw attack against a target within reach before initiative, resuming normal initiative order after.
Pounce: The Canopy Jaguar can once per turn attempt to pounce towards a creature within 20ft of it, that creature must succeed in a DC 15 Dexterity or Strenght saing throw falling prone on a failure.
Canopy Preadatour: The Canopy Jaguar takes half damage from falling damage, and suffers no movement penalties from terrain consisting of dense vegetation.
Keen Smell: The Canopy Jaguar has advantage on perception skill checks that rely on smell.
Multiattack: The Canopy Jaguar makes one claw attack and one bite attack on its attack action.
Claws: Melee Weapon Attack +7 to hit, 5ft reach, one target, for 2d6+5 slashing damage.
Bite: Melee Weapon Attack +7 to hit, 5ft reach, one target, for 2d12+5 piercing damage.
A creature hit by this attack must succeed in a DC 15 Strenght or Dexterity saving throw, the Canopy Jaguar grapples on the creature on a failure.
Crushing Bite: The Canopy Jaguar deals 2d12 piercing damage to a creature it is grappling.
Wicked Claws: As a reaction towards a creature falling prone within 5ft of the Canopy Jaguar it can make a Claws attack against that creature.
Description
Canopy Jaguar´s inhabint the dense jungles of Eper´swhii, they are great predatours able to break the necks of most warriors.
Previous Versions
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7/4/2026 4:22:26 PM
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