Medium Humanoid (Any Race), Any Alignment
AC 14 (Breastplate)    Initiative +2 (12)
HP 20 (4d8 + 6)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +4
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 11 +0 +0
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Any one language (usually Common)
CR 1 (XP 200; PB +2)
Traits

Keen Hearing and Sight. The Crossbowman has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Volley Fire: When there is more then one Crossbowman they may take there turn as one and fire simultaneously, after the first time it take 3 attack actions to volley fire/every other turn (NOCK, DRAW, LOOSE!).

Actions

Multiattack. The Crossbowman makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 12 (2d10 + 1) Piercing damage.

Bonus Actions

Deploy Shield. The Crossbowman may deploy the pavise/tower shield from their back to the ground in front of him, granting him 3/4 cover from the deployed direction.

Reactions

The shield provides a +3 to his AC on his back, when attacked from behind (when not deployed).

Description

Crossbowmen are especially effective in volley fire, and raining down death on your foe.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Palidrill

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