| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Keen Hearing and Sight. The Crossbowman has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Volley Fire: When there is more then one Crossbowman they may take there turn as one and fire simultaneously, after the first time it take 3 attack actions to volley fire/every other turn (NOCK, DRAW, LOOSE!).
Multiattack. The Crossbowman makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 12 (2d10 + 1) Piercing damage.
Deploy Shield. The Crossbowman may deploy the pavise/tower shield from their back to the ground in front of him, granting him 3/4 cover from the deployed direction.
The shield provides a +3 to his AC on his back, when attacked from behind (when not deployed).
Description
Crossbowmen are especially effective in volley fire, and raining down death on your foe.
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