Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Multiattack
The Champion makes four attacks.
Greatsword of Dread
Melee Weapon Attack: +14 to hit, reach 5 ft. Hit: 20 (2d12 + 13) slashing + 18 (4d8) psychic dread damage. On a critical hit, the target must succeed on a DC 20 Wisdom save or become frightened for 1 minute.
Dread Shockwave (Recharge 5–6)
The Champion slams his blade into the ground, releasing a 30‑ft radius shockwave. Creatures must make a DC 20 Strength save or take:
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45 (10d8) force damage
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Be knocked prone
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Become frightened until the end of their next turn
On a success, they take half damage and aren’t frightened.
This is your “Silver cracks the ground with a casual swing” moment.
Second Wind (Mythic)
Regains 80 HP.
Dread Focus
For 1 minute, the Champion gains:
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Advantage on all attacks
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+10 movement
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Immunity to fear saves (he auto-succeeds)
Dread Presence (Aura, 60 ft.)
Creatures that start their turn in the aura must make a DC 20 Wisdom save or become frightened until the end of their next turn. While frightened by this aura:
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Their speed is halved
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They have disadvantage on attacks
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They cannot willingly move closer to the Champion
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If they fail by 5 or more, they drop whatever they’re holding-
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Dread Counter
When a creature hits the Champion, he immediately makes a greatsword attack against that creature.
Legendary Reputation
Any creature that has heard of the Champion has disadvantage on its first attack roll against him.
When the Champion reduces a creature to 0 HP, every enemy within 60 ft. must make a DC 20 Wisdom save or become paralyzed with fear for 1 round.
This is the “one strike silences the battlefield” moment.
MYTHIC PHASE (When reduced to half HP)
The Champion becomes a walking calamity:
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Speed becomes 70 ft.
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Gains resistance to all damage
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Greatsword deals +20 extra psychic dread damage
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Aura of Dread expands to 100 ft.
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Legendary actions increase to 5 per round
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All fear DCs increase to 22
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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