Medium or Small Humanoid, Neutral
AC 16 (Beefy cybernetics)    Initiative +5 (15)
HP 78 (15d8 + 45)
Speed 30 ft.
Mod Save
STR 18 +4 +7
DEX 15 +2 +5
CON 16 +3 +6
Mod Save
INT 10 +0 +0
WIS 12 +1 +4
CHA 15 +2 +2
Skills Athletics +10, Performance +5
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Brave. The bodyguard has advantage on saving throws against being frightened.

 

Actions

Multiattack. The bodyguard makes two Chrome Fist attacks. It can replace one attack with a use of Shield Bash or use Ground-Slam Discharge if it has recharged.

Chrome Fist. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) bludgeoning damage plus 3 (1d6) lightning damage.

Shield Bash. Strength Saving Throw: DC 14, one creature within 5 feet that the bodyguard can see. Failure: 7 (1d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it has the prone condition.

Ground-Slam Discharge (Recharge 5-6). Constitution Saving Throw: DC 14, each creature of the bodyguard's choice within 10 feet. Failure: 13 (3d8) lightning damage, and the target has the prone condition. Success: Half damage, and the target doesn't have the prone condition.

Reactions

Parry. Trigger: The bodyguard is hit by a melee attack roll while holding a weapon. Response: The bodyguard adds 2 to its AC against that attack, possibly causing it to miss.

Habitat: Any

Evilhag

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