| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 15 | +2 | +5 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 15 | +2 | +2 |
Brave. The bodyguard has advantage on saving throws against being frightened.
Multiattack. The bodyguard makes two Chrome Fist attacks. It can replace one attack with a use of Shield Bash or use Ground-Slam Discharge if it has recharged.
Chrome Fist. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) bludgeoning damage plus 3 (1d6) lightning damage.
Shield Bash. Strength Saving Throw: DC 14, one creature within 5 feet that the bodyguard can see. Failure: 7 (1d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it has the prone condition.
Ground-Slam Discharge (Recharge 5-6). Constitution Saving Throw: DC 14, each creature of the bodyguard's choice within 10 feet. Failure: 13 (3d8) lightning damage, and the target has the prone condition. Success: Half damage, and the target doesn't have the prone condition.
Parry. Trigger: The bodyguard is hit by a melee attack roll while holding a weapon. Response: The bodyguard adds 2 to its AC against that attack, possibly causing it to miss.
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