| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 22 | +6 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 16 | +3 | +6 |
| CHA | 14 | +2 | +2 |
Ash Form. The tormentor can move through a space as narrow as 1 inch without expending extra movement to do so.
Aura of Ash (15 ft). The 15-foot area surrounding the destroyer is Difficult Terrain. Creatures entering or starting their turn within this aura take 7 (2d6) Necrotic damage.
Regenerative Ash. The destroyer regains 10 Hit Points at the start of its turn in dim light or darkness.
Shadow Camouflage. While in areas of dim light or darkness, the tormentor has Advantage on Dexterity (Stealth) checks.
Multiattack. The destroyer makes three slam attacks.
Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8+4) Bludgeoning damage, plus 7 (2d6) Necrotic damage.
Hallowed Ruin (Recharge 5-6). As a bonus action, the destoryer corrupts a 20-foot radius area within 60 ft. for 1 minute. In this hallowed area, all healing is reduced by half, creatures have Disadvantage on death saves, and all Ashspawn regain 5 Hit Points per round while inside the area.
Ashen Recoil. When hit by an attack, the destroyer can make the attacker take 7 (2d6) Necrotic damage.
Description
Ashspawn (Lore Overview)
Ashspawn are not merely undead—they are warped remnants of life burned into shadow, where plant matter, souls, and negative energy fused under the Ashwall’s influence. They are undead plant creatures born of necrotic corruption. They appear as silhouettes of drifting ash, threaded with root-like veins of void energy. They are silent hunters that drain vitality and unmake the living.
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