Armor Class
13
(chain shirt)
Hit Points
27
(2d8 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
13
(+1)
WIS
16
(+3)
CHA
13
(+1)
Skills
Medicine +7, Persuasion +3, Religion +5
Senses
Passive Perception 13
Languages
Any two languages
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Child of Misfortune
Whenever Cleric Knight(?) casts a spell or cantrip there is a chance something unfortunate will happen around them. The results of the misfortune is determined by the DM.
Spellcasting. Cleric Knight(?) is a 2nd level spellcaster. Wisdom is the spellcasting ability, DC 13 saving throw +5 spell attack bonus. Cleric Knight(?) has the following cleric spells prepared.
Cantrips (at will) Sacred Flame, Mending, Guidance
1st (3 slots) Cure Wounds, Bless, Guiding Bolt
Actions
Battleaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d10) slashing damage.