| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +10 |
| DEX | 12 | +1 | +1 |
| CON | 22 | +6 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 18 | +4 | +8 |
| CHA | 16 | +3 | +3 |
Ashstorm Body. The tormentor can move through a space as narrow as 1 inch without expending extra movement to do so. Also, ranged attacks against the annihilator have Disadvantage.
Shadow Camouflage. While in areas of dim light or darkness, the tormentor has Advantage on Dexterity (Stealth) checks.
Aura of Oblivion (20 ft). Creatures that start their turn within 20 feet of the annihilator take 10 (3d6) Necrotic damage at the start of their turn, cannot regain Hit Points, and suffer a -2 penalty to all saving throws while within the aura.
Multiattack. The tormentor makes three obliteration strikes.
Obliteration Strike. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d10 + 6) Bludgeoning and 13 (3d8) Necrotic damage, and the target must succeed on a DC 16 Constitution save or have its maximum Hit Points reduced by the amount of damage taken and be vulerable to Necrotic until the end of its next turn.
Legendary Action Uses: 3. Immediately after another creature’s turn, the annihilator can expend a use to take one of the following actions. The annihilator regains all expended uses at the start of each of its turns.
Ash Step. The annihilator teleports 30 ft. in a swirl of ash.
Crushing Pulse. The annihilator unleashes a pulse of devastating necrotic energy. Each creature within 10 feet takes 10 Necrotic damage.
Death Knell (Costs 2). The annihilator targets a creature within 60 feet and drains it's life force. The creature must succeed on a DC 16 Constitution save or take 27 (6d8) Necrotic damage, or half as much on a success. If this attack reduces a creature to 0 Hit Points, the annihilator gains 15 temporary Hit Points.
Ashwall Echo (Once at 0 HP). Immediately after the annihilator drops to 0 Hit Points, it collapses and reforms with 100 Hit Points and increases in power:
- The annihilator's Aura of Oblivion increases to 30 feet.
- The annihilator's damage dice of it's Aura of Oblivion, Obliteration Strike, and Death Knell abilities increase by one step.
- The annihilator's Aura of Oblivion causes the area to be Heavily Obscured.
Description
Ashspawn (Lore Overview)
Ashspawn are not merely undead—they are warped remnants of life burned into shadow, where plant matter, souls, and negative energy fused under the Ashwall’s influence. They are undead plant creatures born of necrotic corruption. They appear as silhouettes of drifting ash, threaded with root-like veins of void energy. They are silent hunters that drain vitality and unmake the living.
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