Armor Class
14
(natural armor)
Hit Points
16
(4d6 + 2)
Speed
20 ft.
STR
15
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +3
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The cannon is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cannon must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the cannon remains motionless it is indistinguishable from a normal cannon.
Actions
Cannon Shot. Ranged Weapon Attack: +4 to hit, ranged 1000 ft., one target. Hit: 8 (1d10 + 2) bludgeoning damage.
Description
A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.
Comments