Huge Monstrosity, Any Evil Alignment
Armor Class 15 (natural armor), 12 while prone
Hit Points 90 (10d10 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +6, WIS +5
Damage Resistances Necrotic, Poison, Bludgeoning from non magical attacks
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Poisoned, Stunned
Senses Blindsight 80ft, Tremorsense 20 ft., Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Huge. The Acklay's space is 20 ft by 20 ft, it has advantage on Strength (Athletics) checks versus large or smaller creatures.

Actions

Multiattack. The Acklay makes two Pincer attacks, and two Leg Sweep attacks. It can choose to replace two of these attacks with one mind blast attack.

Pincer. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the Acklay can 'pincer' only the grappled creature and has advantage on attack rolls to do so. It can have up to two creatures grappled in this way.

Leg Swat.Melee Weapon Attack:  +5 to hit, reach 10 ft., one target. Hit: (2d6+3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 12 Strength Check or be batted 10 feet away and be set as prone .

Multiattack. The Acklay makes 2 Pincer attacks, and 2 Leg Sweep attacks every round.
 It may use Mind Blast In place of one of the 4 attacks if it chooses to do so.

Mind Blast (Recharge 6). The Aberrant Acklay "stares down" one target, emitting psychic energy. A creature of the Aberrant Acklay's choice within 80 feet of it must succeed on a DC 18 Intelligence saving throw or take 25 (3d10 + 10) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If you succeed on the initial saving throw, then nothing happens.





Description

The Acklay was a three-eyed amphibious crustacean. Though Acklays live some of their lives underwater, they could go on land to hunt, which they frequently do. These creatures have small stomachs, but were capable of expanding them when necessary. They had a high metabolism, which gave them substantial amounts of energy, but also caused them to starve quickly. Acklays are aggressive creatures, making them favorites in gladiatorial combat. They can breathe underwater, due to special gill like organs in their throats. Their chitinous shells tend to be shades of greens when they are younger, which turn harder and darker as they grow, becoming brown as adults and becoming black when they are elders.
Lastly, they are technically "crustaceans", and their meat is just like that of a crab. 
This species of Acklay is extremely rare, as it is a type that lives in the Underdark, that was then taken by Mind Flayers and tested on, and then escaped later. They tend to be gray, black, or sometimes white. Additionally, this variant does not have eyes.

Monster Tags: monstrosity

Habitat: MountainSwampUnderdarkUnderwater

Farouk

Comments

Posts Quoted:
Reply
Clear All Quotes