Large Monstrosity
AC 13    Initiative +0 (10)
HP 10 (10d12)
Speed 40 ft., Walk 40 ft.
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Senses Darkvision 60ft; Passive Perception 10
Languages Your languages don’t change.
CR 0 (XP 10; PB +2)
Traits

Siege Monster. You deal double damage to objects and structures.

Actions

Multiattack (Requires Druid Level 5+). You make two Rend attacks.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d8 plus your Wisdom modifier Slashing damage. This damage increases by 1d8 when you reach Druid level 6 (2d8) and 12 (3d8)
Incandescent Breath. You expend a level 1+ spell slot. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 5-foot-wide, 60-foot-long Line. Failure: 2d10 Radiant damage per level of the spell slot expended plus your Wisdom modifier. Success: Half damage.

Bonus Actions

Rampager (Requires Druid Level 10+). You expend a level 1+ spell slot and move up to half your Speed without provoking Opportunity Attacks. When you enter the space of an enemy that is at least two sizes smaller than you for the first time on a turn, that creature is subjected to the following effect. Strength Saving Throw: DC equals your spell save DC. Failure: The target has the Prone condition. If the target already has the Prone condition, it instead takes 1d10 Bludgeoning damage per level of the spell slot expended

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Roflskippy

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