| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +10 |
| DEX | 22 | +6 | +14 |
| CON | 22 | +6 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +7 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Agile Frame
Opportunity attacks against Contralto are made with disadvantage.
Whenever Contralto moves at least 20 feet before attacking, it gains advantage on its first melee attack this turn.
Boost Thrusters
Contralto ignores difficult terrain.
It can move through the spaces of hostile creatures without provoking opportunity attacks but cannot end its movement there.
Draw-Strike Protocol
Contralto's blade is considered sheathed or drawn.
It begins combat with the weapon sheathed.
After using Iaijutsu Strike, the weapon becomes drawn.
Contralto must use Resheath before it can perform another Iaijutsu Strike.
Multiattack
Contralto makes two Arcblade attacks.
If its weapon is sheathed, it may replace one attack with Iaijutsu Strike.
Arcblade
Melee Weapon Attack: +11 to hit
Reach 5 ft.
Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) force damage.
Iaijutsu Strike
Contralto draws its blade in one impossibly fast motion.
Melee Weapon Attack: +11 to hit.
Hit:
- 25 (4d8 + 6) slashing
- 14 (4d6) force
The target must succeed on a DC 19 Constitution saving throw or:
- Speed becomes 0
- Cannot take Reactions
until the end of its next turn.
Contralto's weapon becomes drawn.
Resheath
Contralto sheaths its blade.
Until the beginning of its next turn it gains +2 AC.
Its weapon becomes sheathed.
Alto Stance
Contralto sheaths its blade and enters an intercept stance.
Until the start of its next turn:
- Speed becomes 0.
- It gains Evasion.
- A 10-foot aura surrounds it.
Whenever a creature:
- enters the aura,
- starts its turn there,
- or moves inside it,
Contralto immediately makes one Arcblade attack against that creature.
It may make any number of these attacks, but only once per creature each round.
The stance ends early if Contralto moves or becomes incapacitated.
Caesura
Contralto skips its entire turn.
If it takes no damage before the start of its next turn, it immediately becomes Empowered.
It teleports to an unoccupied space within 5 feet of any creature it can see within 60 feet.
Then it immediately takes two turns back-to-back.
While Empowered:
- all melee attacks deal an extra 2d8 force damage;
- attack rolls score a critical hit on 19–20;
- whenever Contralto rolls the maximum value on a damage die, it rolls one additional die of that type and adds it to the damage.
Empowerment lasts until the end of the second extra turn.
Boost Dash
Contralto moves up to half its speed without provoking opportunity attacks.
If this movement ends adjacent to a creature, its next melee attack before the end of the turn deals an extra 2d6 force damage.
Disarming Counterslash
When a creature within 5 feet misses Contralto with a melee attack:
That creature must succeed on a DC 19 Strength saving throw.
Failure
- Drops one held weapon or focus.
Success
- Keeps hold of the weapon.
- Cannot make opportunity attacks until the end of its turn.
Quick Boost
When targeted by a ranged attack, Contralto moves up to 15 feet.
If this movement places it outside the attack's range, the attack misses.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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