Armor Class
13
(leather armor)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Shadow Pact. All arrows that are shot by a cultist archer deal an additional 1d4 necrotic damage.
Actions
Multiattack. The cultist archer makes two melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Comments