Hostage Taker Advantage on grapple checks and your movement speed is not reduced while grappling a creature, you are capable of using a one handed weapon while grappling a creature and while grappling a creature your AC is increased by 5 and any attacks that miss you instead hit your hostage
Cursed Sorcerer: as a cursed sorcerer Azrov has a DC of 18 for his cursed energy related abilities and has the cursed technique "Flesh Detonation"
Cursed Energy Pool. Azrov has 10 cursed energy points
Flesh Bottles: Azrov has learned that he can put small amounts of flesh in bottles and detonate them later, Azrov has 5 flesh bottles on him and 5 on the battle field
Multiattack. Azrov makes 2 Glock attacks, and he may make 1 of these attacks from the list: grapple check, Flesh Explode, or a release
+3 Glock. Ranged Weapon Attack: +11 to hit, range 50/150 ft., 1 target. Hit: 2d6+7 Piercing damage.
Flesh Explode. Azrov explodes parts of his flesh at the cost of 2 cursed energy choosing a value from 1d10 to 10d10, 5d10 or higher results in the loss of one of Azrovs limbs, Azrov takes that much necrotic damage and all creature within 30 feet must make a Dex save or take thrice the damage Azrov took in cursed force damage, or half on a save
Release. Throw a creature you are grappling 20 feet away from you after shoving a flesh bottle in their bag, clothing, etc. at the cost of 1 cursed energy and detonate it, the explosion uses the same rules as "Detonate" but with only a 5 foot explosion radius
Detonate. Azrov chooses a Flesh Bottle he can see within 60 feet and detonates it at the cost of 1 cursed energy, creatures within 30 feet of a detonation must make a Dex save or take 30 Cursed Force damage or half on a pass
Scurry: in reaction to a creature moving within 5 feet of you move up to 30 feet without provoking opportunity attacks,
Duck and cover: as a reaction to being targeted by a ranged attack drop into the prone condition and inflict the disadvantage on the attackers roll
Azrov has 3 legendary actions
Reactive Grab: Azrov makes a grapple check at the cost of a legendary action, can only be used on a creature that made a melee attack against Azrov and must be used after that creatures turn
Reactive Throw: Azrov makes a throw action at the cost of a legendary action, can only be used after a creatures turn that ended its turn within 10 feet of Azrov
Counter Explosion. Azrov makes a Flesh Explode at the cost of 2 legendary action, can only be used after a creatures turn that damaged Azrov
Description
Azrov Hazenoko was a poor jujustu sorcerer who growing up fought in fight clubs using his cursed technique to win (harnessing cursed energy off of self harm) and always dreamed of riches, Suguru Geto thanks to a prophecy of frogs death knew frog was going to die and started to train Azrov as a new pet and gave him the Geto name. Geto assisted Azrov in stealing a castle through cursed spirits and is using Azrov to test his distant cousin and is going to take the survivor of the 2 as a pet even through death.
Previous Versions
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6/28/2026 4:13:53 AM
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7/5/2026 11:13:02 PM
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