Armor Class
15
Leather
Hit Points
16
(2d8 + 6)
Speed
30 ft.
STR
11
(+0)
DEX
17
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
15
(+2)
CHA
7
(-2)
Saving Throws
DEX +5
Gear
Dagger, Leather Armour, Longbow, Quiver, Arrows
Senses
Passive Perception 15
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Well Practiced Aim. (1/Day), The Archer may give them self advantage on their attack.
Alert. The Archer may add their wisdom modifier in addition to their dexterity when rolling initiative.
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 120/360 ft., 1 target. Hit: # (1d8 + 3) piercing damage.
Comments