Bound. The indorator is magically bound to a set of walnut beads. As long as the creature and its beads are on the same plane of existence, the beads' wearer can telepathically call the indoraptor to travel to it, and the indoraptor knows the distance and direction to the beads. If the indoraptor is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the creature.
Ambusher. In the first round of a combat, the indoraptor has advantage on attack rolls against any creature it surprised.
Darkvision. The indoraptor with its darkvision can see in the dark within 80ft. The indoraptor can see in dim light within 80ft as if it were bright light, and in darkness as if it were dim light. The indoraptor can't discern color in darkness, only shades of gray.
Echolocation. The indoraptor able to use blindsight to sense its surroudings using its sense of sound. If deafened, it can no longer use blindsight
Keen Senses. The indoraptor has advantage on Wisdom (Perception) checks
Multiattack. The indoraptor is able to make 2 Bite/Claw attacks
Deadly Leap. If the creature jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take (2d6 + STRmod) bludgeoning damage plus (1d6 + STRmod) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the creature's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the creature's space.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Camoflague. You can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again
Description
The Indoraptor is very similar in appearance to the Indominus rex, but its body length is about half of that of its predecessor and it's more raptor-like. It sports talons that are similar to those of a Velociraptor, and its color is primarily black with a golden-yellow streak running from the base of the neck to his tail, which bears strong resemblance to Blue's metallic blue streak. Like the Indominus rex, the Indoraptor possesses hands with four fingers, an opposable thumb and three main digits. The shape of its head bears a resemblance to that of a Tyrannosaurus rex, and he has a sprinkled red mark around its eye orbit. It also has a small display of quills adorned on the back of its neck, much like the JPIII Velociraptor male variant. The skin around the Indoraptor's mouth is flaky and peeling away in some areas and is also sickly-looking, with ragged teeth similar to those of the Indominus rex. Its head also bears two crests above its eyes, similar to that of an Allosaurus, although a little smaller. It is typically shown walking in a quadrupedal stance, though he can stand, walk, and run bipedally on occasion, which gives him an intimidating look that towers over his prey.