Medium Aberration, Unaligned
Armor Class 13 (natural armor)
Hit Points 35 (5d8 + 15)
Speed 25 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws STR +5, CON +5
Damage Vulnerabilities Bludgeoning, Force, Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Frightened
Senses Blindsight 60ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser corrupted. The screecher is considered to be an undead, humanoid, and aberration for abilities and spells 

Actions

Claw. Melee Weapon Attack: +5 to hit, range 10ft., 1 target. Hit: 9 (2d6 + 3) Slashing damage.

Screech. The screecher is able to make a screeching noise that alters all allies within 600ft of the Screecher.

Description

Overview. Screechers are normal Humanoids that were corrupted by a curse. 

Tactics. Screechers are incredibly stupid and would be unlikely to come up with any of their own tactics. They generally begin combat by screeching immediately, regardless of the number of enemies and allies near them. 

As a side note, Screechers are the tankiest of the corrupted letters and so work well in a Frontline role with allies. 

Trash732

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