Medium Aberration, Unaligned
Armor Class 16 (natural armor)
Hit Points 25 (5d8 + 5)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Damage Vulnerabilities Force, Psychic
Damage Resistances Bludgeoning
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser corrupted. The Roper is considered to be an undead, humanoid, and aberration for abilities and spells

Actions

claw. Melee Weapon Attack: +5 to hit, range 5ft., 1 target. Hit: 2 (1d6 - 1) Slashing damage.

Tongue Rang. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 8 (2d8) Acid Damage. In addition, the creature must succeed on a DC 15 Dexterity saving throw or be grappled. While the creature is grappled, it automatically takes the damage from this attack and gets pulled 10ft closer to the roper. The tongue has 20hp and AC10; the grappled creature can use its action to break out of the grapple.  

Description

Overview. Roper are normal Humanoids that were corrupted by a curse. 

Tactics. Ropers are stupid and would be unlikely to come up with any advanced tactics. They typically wait in alleys or near large drops to pull people into.

Trash732

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