Armor Class
13
(natural armor)
Hit Points
20
(4d8 + 4)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
3
(-4)
WIS
3
(-4)
CHA
3
(-4)
Saving Throws
STR +4
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Frightened
Senses
Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Lesser corrupted. The Civilian is considered to be an undead, humanoid, and aberration for abilities and spells
Actions
Slam. Melee Weapon Attack: +4 to hit, range 5ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage
Description
Overview. Civilians are normal Humanoids that were corrupted by a curse.
Tactics. Civilians are incredibly stupid and would be unlikely to come up with any of their own tactics. However, if someone is somehow leading them, civilians make for good chaff.
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