Must have an operator.
Two Crossbow Attacks per turn. Takes a turn to reload. See example:
Attack Example
Turn 1: Heavy Crossbow #1 & Heavy Crossbow #2 - Attacks
Turn 2: Heavy Crossbow #3 & Heavy Crossbow #4 - Attacks
Heavy Crossbow #1 & Heavy Crossbow #2 - Reloads
Turn 3: Heavy Crossbow #1 & Heavy Crossbow #2 - Attacks
Heavy Crossbow #3 & Heavy Crossbow #4 - Reloads
Turn 4: Heavy Crossbow #3 & Heavy Crossbow #4 - Attacks
Heavy Crossbow #1 & Heavy Crossbow #2 - Reloads
Heavy Crossbow #1. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 5 (1d10) piercing damage.
Heavy Crossbow #2. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 5 (1d10) piercing damage.
Heavy Crossbow #3. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 5 (1d10) piercing damage.
Heavy Crossbow #4. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 5 (1d10) piercing damage.
Description
Bolted to the floor of this room is a rotating platform equipped with four heavy crossbows that reload automatically. Each crossbow comes with twenty bolts. Mounted above the crossbows at a height of 6 feet is a chair equipped with pedals that causes the entire contraption to spin counterclockwise, and with levers that reload and fire the crossbows.
A creature sitting in the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. Each crossbow makes the following attack.
Every time it loses 10 hit points, one of its crossbows breaks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/29/2020 1:43:27 PM
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7
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4
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1
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Coming Soon
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