| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +12 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Poisoned Rage
While the Corrupted Great Elk has half its hit points or fewer (34 hit points or fewer), it enters a violent frenzy.
While frenzied, the elk's Multiattack allows it to make three Hoof attacks instead of two.
Charge
If the elk moves at least 20 feet straight toward a creature immediately before hitting it with a Hoof attack on the same turn, the attack deals an extra 7 (2d6) bludgeoning damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Multiattack
The Corrupted Great Elk makes two Hoof attacks.
When Poisoned Rage is active, it instead makes three Hoof attacks.
Hoof
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage.
If the elk moved at least 20 feet straight toward the target immediately before the attack, apply the effects of the Charge trait.
Toxic Snort (Recharge 5–6)
The Corrupted Great Elk exhales poisonous spores in a 15-foot cone.
Each creature in the area must succeed on a DC 13 Constitution saving throw or be Poisoned until the end of its next turn.
Description
A once-sacred elk whose body and mind have been twisted by toxic poisons spread across the wilderness by ruthless mammoth hunters.
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