The Master. all creatures for the emperor chois that's start their turn within 45 ft of the emperor must make CHA saving throw (DC 22) or they get the charm condition, and they obey to their new master and fallow every order he will give them even if they will hurt or risk their life. wean they take damage they can reroll the save and if they order to hurt their selves they have advantage on the save. at the start of each of their turn they can reroll the save. on successful save, the target takes 4 psychic damage.
Divine Secrets. the emperor can cast the following spells (spell save DC 28, +20to hit with spell attacks).
at will: bane, bless, command, shield, sleep, alter self, mirror image, calm emptions, detect thoughts, crown of madness, enlarge\ reduce, phantasmal force, bestow curse, enemies abound, speak with dead, hanger of Hadar, slow, dispel magic (level 5), dawn, dispel evil and good, dream, protection from good and evil
ones each: blade barrier, harm, mental prison, temple of the gods. symbol, divine word, earthquake, holy aura, maddening darkness, geas, foresight
Pawns In a Greater Game. the emperor can charm even creatures that immune to charm condition and his radiant damage can't be reduced.
Multiattack. the emperor makes Tide of Fate if he is able to and then makes two Hand of The Light or Hand of The Dark attacks and cast a spell.
Tides of Fate. at start of every combat the emperor can target two targets and mark them, one to curse and one to bless. the emperor can't target himself and wean one of the marked targets reduced to 0 hit points, he can target a different target.
- Cursed. the cursed target loose 3 hit points at the start of each of her turns and she heal half of what she who'd heal as normal, she can't be immune or has resistance to any condition or damage. her speed reduced by 5 ft at the start of each of her turns, her armor class reduced by 4 and she lose her Darkvision, blindsight and trusight.
- Blessed. the blessed target heals 4 hit point at the start of each of his turn as long as he has more than 0 hit points, he is immune to charmed, frightened and exhaustion conditions, he has resistance to all damage, his speed increases by 15 ft and he has advantage on every saving throw.
Hand of The Light. Ranged Weapon Attack: +18 to hit, reach up to 100 ft or 300 ft in darkness., up to two targets. Hit: 20 (2d10 + 10) radiant damage and the target speed reduce by 15 ft until the start of their next turn. additionally, the target must make CON saving throw (DC 20) or become blind for this round. if the emperor target un ally, the Allie heal number of heat points equal to the damage.
Hand of The Dark. Ranged Weapon Attack: +10 to hit, reach up to 60 ft., up to two targets. Hit: 23 (5d6 + 8) necrotic damage and the target roll one short term madness. additionally, the mad target can't see the emperor and every one look and sound like the emperor. for every turn under the effect, the target takes 5 psychic damage and at the start of each of their turn they can roll INT saving throw (DC 21) to end the madness effect.
Master Plane. the emperor gives a telepathic order to the blessed creature. the creature can move up to 20 ft without opportunity attacks and attack twice one target for the emperor chois.
More Than a Mortal. as a bonus action the emperor can dispel every condition, he has and every spell that targets him.
Divine Step. the emperor teleports in a beam of light up to 60 ft, each creature within 10 feet of the space he left must make a constitution saving throw (DC 21), taking 3d10 radiant damage on a failed save, or half as much damage on a successful one. The light can be seen bright from up to 600 feet away.
Reality Bend (recharge 2). wean the emperor take a damage, he can use his reaction to change the reality. he switches pleases with one target for his chois in 100 ft from him. all enemies in 50ft from the emperor must make INT saving throw (DC 25) or take 24 (4d12) radiant damage and become blind until the start of their next turn. if the target takes more than 40 damage from this ability it's become stun until the start of his next turn. the target that switches pleases with Sith take the damage that the emperor took instead of the emperor as radiant or necrotic damage. the target takes half damage on successful save.
the emperor has 6 legendary actions.
Order Over Chaos (Costs 1 Actions). every creator in 60 ft from the emperor roll CHA saving throw (DC 20) or become stun until the end of their next turn.
Soul Swap (cost 2 actions). two creatures for the emperor will within 30 ft of him must make INT saving throw (DC 18) if only one of them is failed he take 10 psychic damage but if both of them are failed they switched body until there long rest or until one of them fall unconcise.
Plage of Fate (cost 1 action). the cursed target takes 5 poison damage for each ally within 30 ft of him (to minimum of 5)
Order of Judgment (cost 3 actions). all enemies in 60 ft become cursed by Tides of Fate until the start of their next turn.
Description
Cith the holy emperor is the mastermind that build his masterplan. hide in the shadows of his greatest pawn under endless chains of lies and manipulation he is pulling the strings of fate.
Cith born as a human in the greatest temple of the fate god, and the goddess of light. he was the smartest child in the temple and in only twelve years old he was chosen by the elders to be the next cleric, for his age it was a great achievement. the first thing that he did was to explore the world, he walked from the temple and started to study the world and the other perspectives of the world from different recourses and temples. wean he return to his temple after ten years he was different; he started to hide secrets, he started to develop a hunger for power and dominions, but he always remembered his please and never try to act against his temple, lords, elders or God.
wean misery took the throne of thorns Cith enjoyed her blessings and promises of power and very soon he becomes one of misery closest allies so wean the gods first ask for his help to stop her he refuses. until a few days later he started to understand that the lightfall eternal queen uses him as a tool, as a pawn. only after this understanding he agree to work with the gods only in one condition, the gods will make him immortal at the second era. after the gods agreed he return to the eternal queen and ask her if she can give him her powers so he could forge a crown that will increase her power by far, she agreed and for a long month he uses her endless powers to forge the crown of madness, a perfect cage. after the gods lacked the queen and her realm in the crown, they gave Cith immortality and so the second are biggen.
it is a mystery were Cith was in history. he was forgotten from history, and some that noticed him called him the wight messenger or the pale cleric for his wight robes and iron mask. some that known him believed that he started the conflict between the dragons and the giants and play in both sides from the shadows to get what he wanted and then end the war gain, from the shadows. and what does he want? it was still a mystery for a Thousand of years, Thousands of years that the gods ignore his actions until it was too late.
theirs some rumors in the domines of dread that Cith was a key figure in vecna's and kas first steps to power, but vecna or kas never mention Cith so those are for now just rumors.
at the first time vecna fall to the domines of dread it was by a group of four hero's: a genius orcish druid named Katol, a halfling assassin named Mirabel, an elfish archwizard named Lotham and a human war lord crusader named Shalavar. shalazar search for revenge on his lost hand that vecna took from him, a revenge that Future to successes. shalazar that believes the legends about the wight messenger searched him for years to bless him, at the end Cith did bless him for he thought that he will be valuable warrior to lose, wean shalazar took the hand of vecna as a new hand and turn himself to lech Cith try to protect him from his old group of hero's and from the second war between the elf's Humens. at the end, the Humens lose this war because they were Betrayed by most of their allies and overwhelmed by enemy forces and shalazar was caged inside his throne room, it is known that he blames Cith for all of this for he knew him well.
the seven seas legion was one of the most powerful and respected armies in the material plane, it was also an army that may hurt Cith visions of power, and he wanted them out of the picture. Lacki for him a human king named bazil, a war hero and a close friend of shalazar that didn't know Cith and after Cith promise him endless powers he start a war against the seven seas legion where he was killed. hundreds of years later Cith find his body and revive him as a vampire, un upgrade that cith learn to enjoy and with his new powers and army of zombis he turns on the lionkeen kingdom, that move wasn't what cith wanted and this time he didn't save bazil the bat king from death. sins bazil cith understand that he must play in much longer game, more Calculated, perfect.
twenty years after bazil death cith met lord Mao Heinzo Heisenberg, a master assassin and one of the head of the greatest syndicate called "the untitled rouge brotherhood" and one of the hero's that killed bazil. he helped him revive one of Heisenberg old foes as a reborn. this was the first step of cith master plane, the reborn was futured to be known as bargenshtain the legendary champion of Hruggek. cith didn't liked bargenshtain but he respected him for His power and so he didn't intervein in his life but bargenshtain half grandson atlas the first was a different case, atlas the first was ones bargenshtain most disappointed grandson known as ishowspeed and as a warlock of vecna. after much of bargenshtain tech and impact his grandson join the paladins of conquest and changed his name to atlas the first. cith help him to merry the daughter of Heisenberg that was the empress of the dragon thrown and for hundreds of years he worked with the family and become the high cleric of the empire, after the grand grand grandsons of atlas the first ware old he made himself the new emperor because atlas the 7 was just a baby and he was the one who will take the throne, cith as an emperor was already deep inside the empire and he choose atlas the 7 as the next emperor (a lie) he raise atlas the 7 to the greatest war lord the world has ever seen, he conquer every kingdom and every lend that wasn't kneeling for him and soon he become the face of the empire and many believed that he was the emperor. but in truth, cith made atlas his slave, mock him, hurt him, commending him. atlas was stuck under cith watch and commends unable to resist, as a dog, a weapon for the emperor.
his smartest move was that in all those years he was chained to the eternal queen misery he marked her to obey him when he says "kneel before the dragon of zakul" so she could not betray him in the future and will help him raise the empire to power.
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