Medium Construct, Any Alignment
Armor Class 12 (Natural Armour)
Hit Points 55 (7d10)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, DEX +5, CON +5
Skills Acrobatics +5, Athletics +6, Nature +4, Perception +6
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 16
Languages Common understands, Sylvan understands
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Vigilant. The defender can’t be surprised.

Bonus Proficiencies. Auberich is proficient in Strength Saving Throws, Acrobatics and Nature. He is also able to equip all armour but not shields.

Martial Role. The sidekick is an Attacker and gains a +2 bonus to all attack rolls.

Improved Critical. Aube's attack rolls score a critical hit on a roll of 19 or 20.

Extra Attack. Auberich can attack twice, instead of once, whenever it takes the Attack action on its turn. The number of attacks increases to three when he reaches the 15th level.

Battle Readiness. The sidekick has advantage on initiative rolls.

Actions

Force-Empowered Rend. Melee Weapon Attack: +7, reach 5 ft., one target you can see. Hit: 1d8 + 3 (PB) force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 (PB) hit points to itself or to one construct or object within 5 feet of it.

Bonus Actions

Second Wind. Auberich can use a bonus action on its turn to regain hit points equal to 1d10 + 7 (its level in this class). This feature can be used once and he must finish a short or long rest before using it again.

He can use this feature twice between rests starting at 20th level

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Habitat: Any

aleksiel

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