| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 11 | +0 | +0 |
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Attached. In order to avoid dispersing, the elemental has an innate desire to be close to an object or living creature. Once it comes in contact with its focus, it creates a small, harmless aura of air around it. If the object or creature is tiny in size, it becomes weightless and moves with the elemental. If the elemental fails to find an object or creature to attach to within 1 hour, it fades away and dies.
Toss. Ranged Attack Roll: , reach 20 ft. Hit: 11 (1d4) Bludgeoning damage.
Gust. The elemental creates a harmless gust of wind. It is strong enough to move loose clothing and put out candles.
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