Tiny Elemental, Neutral
AC 11    Initiative +1 (11)
HP 14 (2d8 + 2)
Speed 10 ft., Fly 30 ft.
Mod Save
STR 6 −2 −2
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 11 +0 +0
Resistances Bludgeoning, Lightning, Piercing, Slashing
Gear Small object (tea cup, bell, candle, etc.)
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Auran)
CR 1/8 (XP 25; PB +2)
Traits

Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Attached. In order to avoid dispersing, the elemental has an innate desire to be close to an object or living creature. Once it comes in contact with its focus, it creates a small, harmless aura of air around it. If the object or creature is tiny in size, it becomes weightless and moves with the elemental. If the elemental fails to find an object or creature to attach to within 1 hour, it fades away and dies.

Actions

Toss. Ranged Attack Roll: , reach 20 ft. Hit: 11 (1d4) Bludgeoning damage.

Gust. The elemental creates a harmless gust of wind. It is strong enough to move loose clothing and put out candles.

 

Habitat: DesertMountainPlanar (Elemental Plane of Air)

Taterpie1

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