AC
8
Shredded jester outfit
Initiative
−2 (8)
HP
22
(3d8 + 9)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Immunities
Poison; Poisoned
Gear
Club, Throwing Knives (3), Torches
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common plus one other language but can’t speak
CR
1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 1) Bludgeoning damage.
Throwing Knife. Ranged Attack Roll: +2, reach 20 ft. Hit: 3 (1d4 + 1) Piercing damage.
Juggling Act (Recharge 6). The zombie juggles three flaming torches and throws them at up to three targets within 15 feet. Each targeted creature must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) fire damage. (1d8) Fire damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/7/2026 2:53:31 PM
|
0
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0
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Coming Soon
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