Medium Undead, Neutral Evil
AC 8 Shredded jester outfit    Initiative −2 (8)
HP 22 (3d8 + 9)
Speed 20 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Poisoned
Gear Club, Throwing Knives (3), Torches
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 1) Bludgeoning damage.

Throwing Knife. Ranged Attack Roll: +2, reach 20 ft. Hit: 3 (1d4 + 1) Piercing damage.

Juggling Act (Recharge 6). The zombie juggles three flaming torches and throws them at up to three targets within 15 feet. Each targeted creature must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) fire damage. (1d8) Fire damage

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2026 2:53:31 PM
0
0
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Coming Soon

Monster Tags: undead

Habitat: UnderdarkUrban

Johnsh

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