| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Regeneration. The revenant regains 10 Hit Points at the start of each of its turns. If the revenant takes Fire or Radiant damage, this trait doesn’t function at the start of its next turn. Its body is destroyed only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil and Good is cast on its corpse. If it revives, it animates a beast corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.
Multiattack. The axe beak makes one Sharpened Beak attack and one Talons attack.
Sharpened Beak. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (2d12 + 5) Slashing damage, and a creature within 5 feet of the target (axe beak’s choice) takes 6 (1d12) Slashing damage.
Talons. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
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