Large Undead, Unaligned
AC 15    Initiative +5 (15)
HP 84 (8d12 + 32)
Speed 50 ft.
Mod Save
STR 21 +5 +5
DEX 14 +2 +2
CON 19 +4 +4
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 5 −3 −3
Skills Perception +4
Vulnerabilities Bludgeoning, Fire, Radiant
Resistances Necrotic, Psychic
Immunities Poison
Senses Passive Perception 14
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Regeneration. The revenant regains 10 Hit Points at the start of each of its turns. If the revenant takes Fire or Radiant damage, this trait doesn’t function at the start of its next turn. Its body is destroyed only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil and Good is cast on its corpse. If it revives, it animates a beast corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The axe beak makes one Sharpened Beak attack and one Talons attack.

Sharpened Beak. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (2d12 + 5) Slashing damage, and a creature within 5 feet of the target (axe beak’s choice) takes 6 (1d12) Slashing damage.

Talons. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Habitat: ArcticGrasslandHill

CajunRobinHood

Comments

Posts Quoted:
Reply
Clear All Quotes