Small Humanoid (Goblinoid), Chaotic Good
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
8 (-1)
INT
11 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Arcana +3, Medicine +5, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The goblin is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The goblin has the following cleric spells prepared:

Cantrips (at will): acid splash, guidance

1st level (1 slots): cure wounds, healing word

 

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Bonestitch is a wiry, moss‑green goblin bonesetter who travels the Charlatan Woods with a satchel full of glowing sap vials, sinew sutures, and tiny carved bone needles. He treats all with intelligence and genuine care. He wears a patchwork bark‑and‑leather clothing that jingles with small bone charms from past patients. Quick‑fingered and quicker‑talking, Bonestitch treats wounds with unsettling but effective techniques, setting bones before asking permission and praising anyone who “doesn’t scream too much.” He’s a compassionate healer who believes every creature deserves mending, offering his skills freely in exchange for stories, secrets, or promises of kindness.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2026 8:32:15 PM
6
0
--
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

IamZeta

Comments

Posts Quoted:
Reply
Clear All Quotes