Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The goblin is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The goblin has the following cleric spells prepared:
Cantrips (at will): acid splash, guidance
1st level (1 slots): cure wounds, healing word
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Bonestitch is a wiry, moss‑green goblin bonesetter who travels the Charlatan Woods with a satchel full of glowing sap vials, sinew sutures, and tiny carved bone needles. He treats all with intelligence and genuine care. He wears a patchwork bark‑and‑leather clothing that jingles with small bone charms from past patients. Quick‑fingered and quicker‑talking, Bonestitch treats wounds with unsettling but effective techniques, setting bones before asking permission and praising anyone who “doesn’t scream too much.” He’s a compassionate healer who believes every creature deserves mending, offering his skills freely in exchange for stories, secrets, or promises of kindness.
Previous Versions
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7/7/2026 8:32:15 PM
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