Medium or Small Humanoid (Any Race), Any Evil Alignment
AC 12    Initiative +1 (11)
HP 18 (3d8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 10 +0 +0
Skills Deception +2, Religion +2
Immunities Psychic
Gear Leather Armour, Scimitar
Senses Passive Perception 10
Languages Common
CR 1/4 (XP 50; PB +2)
Traits

Fractured Mind. The cultist is completely immune to any effect that would sense its emotions or read its thoughts. Additionally, it has an advantage on Wisdom saving throws.

Actions

Damned Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) psychic damage.

Psionic Bolt. Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 4 (1d6 + 1) psychic damage.

Habitat: Any

NuketheKappy

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