AC
12
Initiative
+1 (11)
HP
18
(3d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 10 | +0 | +0 |
Immunities
Psychic
Gear
Leather Armour, Scimitar
Senses
Passive Perception 10
Languages
Common
CR
1/4 (XP 50; PB +2)
Traits
Fractured Mind. The cultist is completely immune to any effect that would sense its emotions or read its thoughts. Additionally, it has an advantage on Wisdom saving throws.
Actions
Damned Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) psychic damage.
Psionic Bolt. Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 4 (1d6 + 1) psychic damage.
Comments