AC
13
Initiative
+2 (12)
HP
44
(8d8 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 13 | +1 | +1 |
Skills
Deception +3, Persuasion +3, Religion +2
Immunities
Psychic
Gear
Holy Symbol, Leather Armour
Senses
Passive Perception 12
Languages
Common
CR
4 (XP 1,100; PB +2)
Traits
Shattered Mind. The fanatic is completely immune to any effect that would sense its emotions or read its thoughts. Additionally, it has advantage on Wisdom saving throws against spells and magical effects.
Spellcasting (Psionics). The fanatic’s spellcasting ability is Charisma (spell save DC 14). It can cast the following spells, requiring no verbal or material components:
- At Will: Mind Sliver, Mage Armour
- 2/Day Each: Command, Hold Person
- 1/Day Each: Enemies Abound, Tasha's Hideous Laughter
Actions
Damned Glaive. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d10 + 2) slashing damage plus 7 (1d6) psychic damage.
Psionic Burst. Ranged Spell Attack: +6 to hit, range 90 ft., one target. Hit: 11 (2d6 + 4) psychic damage.
Comments