Medium or Small Humanoid, Any Evil Alignment
AC 13    Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 14 +2 +4
CHA 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Immunities Psychic
Gear Holy Symbol, Leather Armour
Senses Passive Perception 12
Languages Common
CR 4 (XP 1,100; PB +2)
Traits
Shattered Mind. The fanatic is completely immune to any effect that would sense its emotions or read its thoughts. Additionally, it has advantage on Wisdom saving throws against spells and magical effects.
Spellcasting (Psionics). The fanatic’s spellcasting ability is Charisma (spell save DC 14). It can cast the following spells, requiring no verbal or material components: 
  • At Will: Mind Sliver, Mage Armour
  • 2/Day Each: Command, Hold Person 
  • 1/Day Each: Enemies Abound, Tasha's Hideous Laughter
 
Actions

Damned Glaive. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d10 + 2) slashing damage plus 7 (1d6) psychic damage.

Psionic Burst. Ranged Spell Attack: +6 to hit, range 90 ft., one target. Hit: 11 (2d6 + 4) psychic damage.
 

Habitat: Any

NuketheKappy

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