Large Fiend, Lawful Evil
Armor Class 15 Natural armour
Hit Points 69 (6d12 + 12)
Speed 50 ft.
STR
21 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +8
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances Fire
Condition Immunities Frightened
Senses Darkvision, Passive Perception 13
Languages Infernal, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Flaming Pike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 6) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Fiery Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Monster Tags: Demon

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