False Appearance. While the Angel remains motionless, it is indistinguishable from an inanimate statue. If the angel is being viewed, it will wait until the creature is no longer viewing it to attack.
Pack Tactics. While an angel is a terrifying creature, it prefers to hunt in packs of a minimum of three other angels. If an ally is within 5ft on a creature, it has advantage attacks against that creature.
Aging Touch: When a Weeping Angel deals Necrotic damage to a creature, it heals for half of the damage dealt rounded down. The target's maximum hit points are also lowered based on the necrotic damage done and the character ages a number of years equal to half damage of the attack. The lost hit points are restored after a long rest but the additional years of age can only be restored by a greater restoration spell or similar magic. Each time a character suffers an aging touch that takes them above a venerable age (e.g. 70 with humans) they gain a level of exhaustion and after gaining 5 levels the victim dies and turns to ash.
Spellcasting. The Weeping Angel is a 12 level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has the following spells prepared:
Cantrips (at will): [chill touch], [mage hand], [mending]
1st level (4 slots): [false life], [ray of sickness]
2nd level (3 slots): [blindness/deafness], [ray of enfeeblment], [web]
3rd level (3 slots): [animate dead], [bestow curse], [vampirc touch]
4th level (3 slots): [blight], [dimension door], [stoneskin]
5th level (2 slots): [Bigsby's Hand], [cloud kill]
6th level (1 slot): [circle of death]
Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (3d6) necrotic damage.
War Caster: Can cast a spell as well as a Cantrip.
The Weeping Angel can take a legendary action. The legendary action can be only used at the end of another creature’s turn. The Weeping Angel regains spent legendary actions at the start of its turn.
[Dispel Magic] (4th Level)
Description
Weeping Angels were Angels that were corrupted during the God War. They are the only divine race that is prohibited from the outer planes and are now used as guardians of crypts as punishment. They crypts they protect are homes of evil deities, devils, demons, and others. The angels spend nearly all of there time petrified as stone guardians of aforementioned crypts, and will only move when intruders are least expecting it.
The Weeping Angels are predatory creatures that feed off the life energy of living beings. The more Weeping Angels there are, the more deadly an encounter with them becomes. Each creature they feed upon grants them a couple of hundred years of life. They strive to be sustained and are starving most of the time as their crypts have few visitors.
Lair and Lair Actions
A lair that a Weeping Angel would reside in has a corrupt evil that resides within. They are guardians of the evil and will let no one pass without first going through them.
It uses Dispel Magic to limit the amount of light that is allowed within it chambers, as it prefers to fight in the dark
Regional Effects
The region containing a legendary Weeping Angel’s lair is uneasy darkness surrounding it, which creates the following effects:
- Creatures a blind without a light source unless they have darkvision.
- Light sources have a reduced radius to half the normal distance.
- Creatures with darkvision are reduced from 60ft to 30ft.
If the Weeping Angel dies, these effects fade over the course of 3 years.
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