Fiendish Resilience. Advantage on saving throws against being poisoned, and resistance to poison damage.
Corrupt Shot. Once per turn, when the Black Rogue hits with a ranged weapon attack, she can deal an extra 1d6 necrotic damage.
Multiattack. The Black Rogue makes two attacks: one with her corrupted longbow and one with her poisoned shortsword.
Corrupted Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage plus 3 (1d6) necrotic damage (see Corrupt Shot).
Poisoned Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) poison damage. Target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Shadow Stealth. While in dim light or darkness, the Black Rogue can take the Hide action as a bonus action.
Shadow Step (Recharge 4–6). The Black Rogue teleports up to 30 feet to an unoccupied space she can see that is in dim light or darkness.
Evasive Roll. When targeted by an attack, the Black Rogue can impose disadvantage on the attack roll if she can see the attacker.
Description
Previous Versions
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1/25/2026 7:11:18 PM
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2
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1
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6/11/2026 9:20:50 PM
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12
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1
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1.5
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7/8/2026 3:28:20 PM
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13
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0
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2
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Coming Soon
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