| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 6 | −2 | −2 |
| CHA | 8 | −1 | −1 |
Stench of Despair. Any creature that starts its turn within 10ft of the Ghoul must FAIL a DC 14 perception saving throw or become unconscious for the rest of the round.
Undead Fortitude. If the Ghoul falls to 0 HP it may make a DC 12 con. Saving throw to return to 1 HP.
Cutlass Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) [Slashing] damage.
Tentacle Blast . (Recharge, 6 actions) Ranged Weapon Attack: +3 to hit, 15/30., 8 target. Hit: 4 (1d4 + 2) [Bludgeoning] damage.
Drag to the Depths. As an action, the Ghoul may take an unconscious creature and submerge it in the nearest water source.
Description
A terrifying half zombie, half octopus, concoction. Pulled from the depths of the sea to do their master’s evil biding.
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