Medium Undead, Chaotic Evil
AC 18 Natural Armor    Initiative +4 (14)
HP 30 (3d10)
Speed
Mod Save
STR 15 +2 +2
DEX 10 +0 +0
CON 13 +1 +1
Mod Save
INT 5 −3 −3
WIS 6 −2 −2
CHA 8 −1 −1
Gear cutlass
Senses Passive Perception 10
Languages One language of his master’s choice.
CR 1 (XP 200; PB +2)
Traits

Stench of Despair. Any creature that starts its turn within 10ft of the Ghoul must FAIL a DC 14 perception saving throw or become unconscious for the rest of the round. 

Undead Fortitude. If the Ghoul falls to 0 HP it may make a DC 12 con. Saving throw to return to 1 HP.

Actions

 

Cutlass Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) [Slashing] damage.

Tentacle  Blast . (Recharge, 6 actions) Ranged Weapon Attack: +3 to hit, 15/30., 8 target. Hit: 4 (1d4 + 2) [Bludgeoning] damage.

Drag to the Depths. As an action, the Ghoul may take an unconscious creature and submerge it in the nearest water source.

Description

A terrifying half zombie, half octopus, concoction. Pulled from the depths of the sea to do their master’s evil biding.

GladiatorGary

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