Amphibious. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar can breathe air and water.
Legendary Resistance (3/Day). If the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar fails a saving throw, it can choose to succeed instead.
Sunlight Sensitivity. While in sunlight, the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Stealth. While in dim light or darkness, the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar can take the Hide action as a bonus action.
Living Shadow. While in dim light or darkness, the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar has resistance to damage that isn’t force, psychic, or radiant.
Magic Resistance. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar has advantage on saving throws against spells and other magical effects.
Shapechanger. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar can use its action to polymorph into a boar-Dragon hybrid or into a gargantuan boar, or back into its true form. Its statistic are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge. If the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar moves at least 15 feet straight toward a target and then hits it with an attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone
Multiattack. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar's Frightful Presence for the next 24 hours.
Shadow Breath (Recharge 5–6). The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the Ancient Black Half-Red Dragon Shadow Dracolich Wereboar’s control.
Fire Breath (Recharge 5–6). The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar exhales fire in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar regains spent legendary actions at the start of its turn.
Detect. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar makes a Wisdom (Perception) check.
Tail Attack. The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar makes a tail attack.
Wing Attack (Costs 2 Actions). The Ancient Black Half-Red Dragon Shadow Dracolich Wereboar beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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Posted Mar 16, 2020This is a wonderful monster, and I hope to use it in my next D&D campaign!
-Anonymous Dungeon master
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Posted Mar 15, 2022It is both vulnerable and resistant to psychic damage.
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Posted Jun 30, 2024What did your players do to you?