Medium Construct (Warforged), Any Alignment
AC 15 Natural Armor    Initiative +1 (11)
HP 30 (4d8)
Speed 40 ft., Walk 40 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +6
CON 14 +2 +8
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 6 −2 −2
Skills Athletics +8
Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision darkvision 60 ft., passive Perception 10 + (PB × 2); Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits

Lightning Discharge Mod

In progress

  • A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried.
Actions

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Description

CRABS is a utility droid. Created for assisting with projects, electrocuting enemies, or cutting through extremely tough materials with its plasma torch. It has a wide variety of tools on each limb for different purposes.

 

3rd-level Battle Smith feature

Your tinkering has borne you a faithful companion, a steel defender. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.

In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.

At the end of a long rest, you can create a new steel defender if you have your smith’s tools with you. If you already have a steel defender from this feature, the first one immediately perishes. The defender also perishes if you die.

 

Bromancelot