Medium Humanoid, Lawful Neutral
Armor Class 16
Hit Points 124 (8d10 + 46)
Speed 25 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
18 (+4)
Skills Insight +4, Investigation +6, Nature +4, Persuasion +6
Senses Passive Perception 18
Languages Common, Druidic, Dwarvish, Goblin, Orc
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Superior Mind. Adelaide rolls advantage against mind-based attacks and spells that would affect her psyche.

Seared control. Adelaide can take over the body of a willing individual she has branded to control them at the same time as herself. But must roll a WIS with +2 against an unwilling individual that she has branded.

Weaker Physique. Adelaide rolls disadvantage on STR and CON ability checks and saving throws with an additional -2.

 

Actions

GoldBrand. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit:  (2d8 + 8) Fire damage. hit creature must roll CON save of 12 or 18 if grappled. failure and they are now branded by the Thorned Rose.

GoldBrand-Whip. Ranged Weapon Attack: +5 to hit, range 15-25 ft., 1 target. Hit:  (2d6 + 4) Slashing damage.

Reactions

GangUp. When Adelaide or a duplicate of Adelaide lands an attack on an enemy. the closest Duplicate or Original can make an attack using GoldBrand or GoldBrand-Whip during this round. (this can only be done once per round and only by either one duplicate or the original and cannot be done again until a new round).

Description

Adelaide is 6ft tall and wears a red dress that looks like rose petals sewn together that reaches down to her ankles, she doesn't wear shoes and likes to feel the grass beneath her feet due to the fact that she always wants green grass and flora on every floor of her domain and lair. She has puffy red hair that goes down her shoulders and wears a crimson lipstick. gold tints are flocked across her dress and fit themselves onto her arms and calves.

She has a short button nose and serious brown eyes. her hands look like porcelain works of art. she speaks with an icy sharpness and keeps her attitude in check at all times. its really rare to see her break away from the regular smile she always wears. she always stands up straight and will usually look people in the eyes out of respect and want for friendly diplomatic relations and reputation. if she looks down her nose at you though she has no respect for you.

 

Lair and Lair Actions

Adelaide is always within her Lair due to her Golden Artifact called the GoldBrand, a cursed artifact that does not allow her to ever leave a dome shaped area. this dome is invisible to everyone else but gives her 400ft to walk around in. she cannot leave it but can move it. she does so by pushing it continually until she has made it to her location. she must make a STR throw of 18, if she uses a duplicate to help her she will roll with a bonus +2 for each Duplicate

 

At the end of every round during a fight. Adelaide will teleport to two different spots within her zone. creating a duplicate that can mimic her actions perfectly, up to a maximum of 3 duplicates. Although the duplicate will have only 10 health and its armor class will be 14. When Adelaide teleports her clones teleport as well.

 

 

lasmit449

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