AC
14
Initiative
+2 (12)
HP
47
(3d10 + 6)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Skills
Perception +5, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
Common
CR
1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Keen Hearing and Smell. Flame has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition. I fails on 13.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 13 (2d8) Fire damage. Success: Half damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/9/2026 3:12:38 AM
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1
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0
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Coming Soon
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7/9/2026 12:58:22 PM
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2
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0
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Coming Soon
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