Small Aberration, Neutral Evil
Armor Class 11
Hit Points 44 (8d6 + 18)
Speed 20 ft.
STR
9 (-1)
DEX
9 (-1)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
11 (+0)
Condition Immunities Blinded, Deafened
Senses Blindsight 80 ft., Passive Perception 14
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Tentacle. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 4 (1d8) bludgeoning damage.

Flesh Weaving. The altar chooses a creature it can see within 80 ft other than itself. That creature magically regains 21 (2d20) hit points.

Bone Weaving. The altar chooses up to three creatures it can see within 80 ft. Until the end of the altar's next turn, those creatures gain resistance to nonmagical bludgeoning, slashing, and piercing damage.

Worship (Recharge 4-6). The altar exudes cosmic forces, choosing a creature it can see within 80 ft. That creature becomes worshipped for 2 rounds.

bigtreesop

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